![]() Relic has made the most additions to Company of Heroes 2 in this regard. It's made the environment even more of a weapon and an enemy. Units' lines of sight are now blocked realistically by objects that would occlude their view, allowing for games of cat and mouse between enemy armor and infantry, for example. Environments are even more of a weapon and an enemy But this emphasis on environment is even more apparent in the icy potential death of the Russian winter. The middle third of Company of Heroes 2's campaign is practically defined by that winter, which teases major gameplay implications. Infantry units are vulnerable to a slow death by exposure during blizzard conditions, which forces you to find areas of warmth, such as buildings or certain vehicles, or use engineers to build fires that your troops can huddle around for a temporary reprieve. Frozen bodies of water also offer new tactical considerations. ![]() Ice can be destroyed by weapons fire, explosions and even the weight of heavier vehicles, which can be the only means of eliminating the more intimidating German tanks when other anti-vehicle options are in short supply. These additions are impressive in how organic they feel - but they're disappointing in how little they matter. There are moments in Company of Heroes 2's campaign that make deliberate use of these mechanics, and the tease presented there is tantalizing, but as quickly as Company of Heroes 2 introduces major gameplay systems, they feel forgotten.
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